![]() ![]() Prototypes have been shown off for character interactions and animation, as well as scripting for the schedules of individual Sims. This all points to a much more robust editor when compared to what we saw in The Sims 4, so hopefully it all ends up coming to fruition when The Sims 5 does eventually launch. Patterns and color palettes have much more options too, with individual pieces of furniture having separate selections for different components, like the headboard on a bed, for example. There appears to be much more freedom this time around, with furniture able to be placed close to other objects, and sometimes at diagonals to other large pieces of furniture. ![]() What we've seen of the gameplay so far amounts to a short gameplay demo showing furniture and other objects being edited. However, the experience on a PC will be "the true rich experience you're used to", Rodiek said. Gameplay across platforms will also be fluid as you can instantly switch between PC and mobile. With platform compatibility, "you can now play The Sims, wherever you are without barriers and restrictions", Rodiek said. So far, we know that platform compatibility, multiplayer, and greater customization will be critical to Project Rene. ![]() Thanks to the most recent Behind The Scenes video, we can better understand what The Sims 5's gameplay could look like. ![]()
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